The 14 Great Adventurers

Sammle in Tacvi die 14 Writings von den Remains der großen Abenteurer.
Die meisten der Remains sehen aus wie auf dem Boden liegende Knochenhaufen.
Die Remains lassen sich nicht tracken.



  Gehe dann nach Abysmal Sea zu De`van Szosteck ( loc.: -430 / -225 / +85 ), er erzählt dir dann eine traurige Geschichte.

Er selber möchte dann die Writings von Xenaida ( 1 ), Wijdan ( 2 ), Rytan ( 3 ), Kaikachi ( 4 ), Vahlara ( 5 ), Frizznik ( 6 ), Zajeer ( 7 ) und Valtron ( 8 ) haben.
Diese kannst du ihm auch einzeln bringen.

Die restlichen Writings verteile an die hier aufgelisteten Personen:

Bringe Sophia Florence ( loc.: -125 / +235 / +115 ) Lyndro`s Writings ( 9 ).

Bringe Verna Abella ( loc.: -125 / +225 / +115 ) Siliusī Writings ( 10 ).

Bringe Aprilia Marrow ( loc.: -115 / +225 / +130 ) Prathun`s Writings ( 11 ).

Bringe Jenna Gurell ( loc.: -170 / +250 / +115 ) Rashere`s Writings ( 12 ).

Bringe Gizzmu the Wise ( loc.: -250 / +100 / +115 ) Maddoc`s Writings ( 13 ).

Bringe Irena Pereira ( loc.: -310 / -180 / +100 ) Absor`s Writings ( 14 ).

Hier eine Karte, auf der der die Position der 14 Great Adventurer eingezeichnet ist.


Wenn du alle 14 Writings abgegeben hast kehre zu De`van Szosteck zurück und sage:
You say:" My task is complete ".
Er händigt dir dann als Belohnung das Tome of New Beginnings aus.

 
    Tome of New Beginnings
MAGIC LORE No Drop
Slot: Range
AC+35 Str+25 Dex+15 Sta+20 Agi+20 Cha+15 Wis+20 Int+20 HP+260 Mana+260 Endur+260 svAll+18
Skill Mod: Dodge +8%
Spell Shield: +3%
DoT Shielding: +3%
Attack: +50
Flowing Thought: V
Damage Shield: +15
Weight: 0,8
Classes: all
Races: all
Required Level 65
Slot 1, Type 8
 
 

 

Story

When the brotherhood first arrived here, we send out scouts to gather informations about the area. Those scouts were some of our best and they were executing their task flawlessly until one day day the information stopped. All of the brotherhood began to worry. We send a young scout named Falcin to investigate. Soon after his departure, he returned in bad condition. Falcin died shortly afterward, but not before he detailed the gruesome practices of the muramite army. This upset many, including a group of fourteen legendary adventurers who had arrived shortly after we hit land.

Feeling that things were getting out of hand, these fourteen came to me and asked that I help them by telling them everything we had found out about the continent thus far. Seeing the light of determination in their eyes, I decided to reveal confidential information to them. I figured they would just leave things to us once they knew how serious the situation was, but knowledge of how dire things could become just fueled the spirit of honor within all of them. I told them that it would be brought under control by the brotherhood, but they refused to listen. They decided that the only solution was to destroy the leader of this invading force.

That morning, those of them who chose to save us said goodbye to their friends and family, and the rest -- all good friends of mine -- asked me to honor them. They wanted me to say that I belived they would accomplish what it was they set out to do. I told them I would have a mug of ale waiting for all of them upon their triumphant return, but while I said this aloud, deep inside I knew that this would not turn out well.

The next morning I gathered all of them together and cast a spell on their leader that would allow me to communicate with him through his mind and see that he saw. So, off they went, leaving behind six of our residents -- Sophia, Verna, Irena, Jenna, Gizzmu and Aprilia -- to wait for their return. Days passed and nights of unrest became worse and worse as visions of their battles popped into my mind. I saw them fighting through Qinimi and stalking through the sewers. I witnessed their arrival in Yxtta where they begin to have problems making it through. I saw one of them almost fall before the rest rushed to his aid and saved him. Even through all of this, they never once considered turning back.

A short time went by and my mind was oddly silent. I spent those moments trying to comfort the others as they began to ask me questions. Fearing I would reveal my worry, I reassured them that everything was fine and that our heroes would return shortly. There was more silence and my hopes began to wane. Then, I had another vision. They were still alive and were fighting in an area with a huge crater as its center. This, I surmised, was where some kind of explosion occurred that had caused all of the destruction I'd seen. Our friends fought on through this until they finally went as fas as they could go.

They had finally made it to the entrance of Tacvi, the broken temple of the enslaved Trusik. It was inside this temple that the Trusik worshipped a false god named Trushar. It was here that the army's leader could be found, this ominous being we knew only as the Zun'Muram. It was here that I would receive my last vision and the link to my friends would disappear. The last thing I saw was all of them bruised and beaten, yet still determinded to stop this threat to Norrath. Before entering the lair of the fearsome beast, they all embraced each other. That is where the visins stopped and the mystery began.

Well, you see, this happened some time ago and as each day passes, me and the others sink deeper into depression. With our hope quickly dying, all we can do now is pray for some sort of closure. While I do not want to fully admit it, I belive our heroes all met their demise and now I want them to be honored in death. I have taken enough of your time and I appreciate that you listened to me. Telling the story helps me feel better, but now I must go back to wondering what has happened.

 

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